Introducing Birdor Tools β€” A Calm, Developer-Friendly Toolbox for the Modern Web

By Leeting Yan

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Birdor Update β€” Unified Badges, Prebuild Changelog Pipeline, and New 'What is Birdor' Page (2025-11-29)

By Leeting Yan

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Birdor Tools & Docs Update β€” JWT HS512, JSON Tree Collapsing, Changelog Launch (2025-11-28)

By Leeting Yan

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Python Beginner Handbook

By Leeting Yan

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Python vs Go vs Rust β€” A Calm, Developer-Focused Comparison

By Leeting Yan

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Birdor Website Update β€” SEO Enhancements & GitHub Header Link (2025-11-27)

By Leeting Yan

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Lua for Game Development β€” Chapter 19: Packaging, Deployment, Localization & Release Pipeline

By Leeting Yan

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Lua for Game Development β€” Chapter 18: Engine Architecture, ECS, Plugins & Optimization

By Leeting Yan

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Lua for Game Development β€” Chapter 17: Save Systems, Persistence, Serialization & Content Pipelines

By Leeting Yan

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Lua for Game Development β€” Chapter 16: Multiplayer, Netcode, Sync Models & Lag Compensation

By Leeting Yan

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Lua for Game Development β€” Chapter 15: UI Systems, HUD, Menus & Data Binding

By Leeting Yan

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Lua for Game Development β€” Chapter 14: Combat AI, Behavior Trees, Utility AI & Enemy Design

By Leeting Yan

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Lua for Game Development β€” Chapter 13: NPCs, Town Simulation, Factions & AI Routines

By Leeting Yan

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Lua for Game Development β€” Chapter 12: Quests, Missions, Dialogue Trees & Story Progression

Lua for Game Development β€” Chapter 11: Inventory, Items, Equipment, Crafting & Data-Driven Content

Lua for Game Development β€” Chapter 8: Animation Systems, Cameras, Cutscenes & Timeline Scripting

Lua for Game Development β€” Chapter 7: UI Systems, HUD, Widgets, Event Binding, and Lua-Driven UI Architecture