Below you will find pages that utilize the taxonomy term “Architecture”
Lua for Game Development — Chapter 4: Building a Full Lua Game Architecture
This chapter teaches you how to design a complete Lua game architecture—the same structure used by real production engines.
We will build:
- A robust game loop
- Scene management (stack-based)
- Systems & update flow
- Input abstraction
- Resource manager
- Save/load system
- Hot reload support
- Debugging overlays & dev tools
A real game must be modular, testable, and reloadable.
Lua excels here.
1. The Game Loop (Core of Any Engine)
All engines—Unity, Unreal, Godot, Defold, Cocos2dx-lua, Corona, LÖVE—follow the same idea:
Lua Deep Dive: Coroutines, State Machines, DSLs, and Game Scripting Architecture
Lua is not just a lightweight script language.
It is a runtime toolbox capable of building state machines, pipelines, schedulers, entity systems, and even domain-specific languages (DSLs).
This deep dive focuses on production-level techniques heavily used in:
- Game engines (Defold, Love2D, custom C/C++ engines)
- AI scripting
- UI scripting
- Simulation and animation
- Networking and asynchronous flows
- Configuration languages and DSLs
1. Coroutine Pipelines (The Real Power of Lua)
Coroutines allow cooperative multitasking, enabling sequential code that behaves like async flows.
Designing a High-Performance, Multi-Goroutine Socket Server in Go
High-performance networking is one of Go’s strengths. With lightweight goroutines, a rich net package, and strong concurrency primitives, Go is a great fit for building custom TCP servers, game backends, proxies, and internal protocols.
In this article, we’ll design and implement a high-performance, multi-goroutine socket server in Go, with an architecture you can evolve into a real-world production system.
We’ll cover:
- Architecture and design goals
- A baseline TCP server
- A multi-goroutine concurrency model
- Connection limits and backpressure
- Request handling with worker pools
- Graceful shutdown and observability
1. Goals and Design Principles
We’ll design a server that:
Game Server Development Series — Part 3: Core Architecture
A modern online game backend is not a single monolithic server.
It is a collection of specialized services working together to deliver real-time gameplay, persistent worlds, and social systems.
This chapter introduces the core architectural building blocks:
- Gateway / Connection Layer
- Room / Match Server
- World Server
- Matchmaking Service
- Persistence Layer (DB, Cache)
- Supporting Services (Chat, Social, Inventory, etc.)
By the end, you’ll understand how these pieces fit together into a working online game.
Game Server Development Series — Part 1: Introduction to Online Game Servers
Online multiplayer games—from small casual titles to massive MMOs—are powered by one critical element:
the game server.
This chapter gives a clear, friendly, and complete introduction to what game servers are, why they exist, how they work, and what technologies surround them.
It is written for total beginners, but structured with the accuracy expected of modern production systems.
1. What Is an Online Game Server?
A game server is a backend program running on a remote machine.
It manages all shared rules, simulation, and persistence in a multiplayer game.
Modern Backend Architecture Best Practices (2025 Edition)
Modern backend systems have changed dramatically in recent years.
But the heart of good engineering hasn’t: clarity, reliability, observability, and intentional design.
This guide takes a calm and practical look at what “best practice” means in 2025 — without hype, without noise, just the essentials that help you build better systems.
1. Principles That Still Matter
1.1 Simplicity Before Complexity
Backend architecture succeeds when its domain model remains easy to reason about.
Before thinking about microservices, start with:
JAMstack vs SSR vs SPA: A Clear and Developer-Friendly Comparison
Modern web development revolves around three dominant architectural models: JAMstack, Server-Side Rendering (SSR), and Single-Page Applications (SPA). Each approach reflects different assumptions about performance, dynamic behavior, deployment, and developer experience.
At Birdor, we appreciate tools and architectures that are predictable, simple to maintain, and technically sound. This article provides a calm, detailed comparison of these three models to help you choose the right foundation for your project.
1. Overview of the Three Architectures
Before diving into trade-offs, here is a quick definition of each model.
JAMstack in Depth
Modern web development has moved far beyond monolithic backends and template engines. Across the industry, teams are embracing a simpler, more predictable architecture—one that prioritizes speed, security, and a clean separation of responsibilities. We often call this approach JAMstack.
At Birdor, we value tools and architectures that offer clarity and reliability. JAMstack fits that philosophy well. This article provides a calm, in-depth exploration of how JAMstack works and why it has become a strong foundation for modern websites and developer-focused tools.
A Complete and Authoritative Introduction to JAMstack
1. Introduction
JAMstack has rapidly grown from a niche concept into a mainstream architectural approach for building fast, secure, and scalable web experiences. Its core idea is simple: pre-render as much content as possible, deliver assets directly from a CDN, and use APIs to power dynamic functionality. This article provides a complete and credible guide to the JAMstack ecosystem, covering principles, architecture, workflows, and best-use cases.
2. What Is JAMstack?
2.1 Definition
JAMstack stands for: