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Lua for Game Development β Chapter 10: Audio, Particles, VFX & Feedback Systems
Great gameplay is not only logic, animation, and UI.
It is FEEL.
Games become satisfying through:
- impactful audio
- juicy hit feedback
- particles & sparks
- camera shake
- screen flashes
- slow motion
- dynamic music
Lua excels at orchestrating these effects.
This chapter will show how to design a complete feedback system using Lua.
1. Audio Architecture
Audio usually comes in three categories:
β Sound Effects (SFX)
Attacks, footsteps, explosions.
β Background Music (BGM)
Looping tracks.