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		<title>Budgeting on Birdor Blog</title>
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		<description>Recent content in Budgeting on Birdor Blog</description>
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			<lastBuildDate>Thu, 14 May 2026 11:40:00 +0800</lastBuildDate>
		
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				<title>Woolfe Failure Case Study: When Beautiful Art Cannot Carry A Broken Budget</title>
				<link>https://blog.birdor.com/woolfe-red-hood-diaries-bankruptcy-case-study/</link>
				<pubDate>Thu, 14 May 2026 11:40:00 +0800</pubDate>
				<guid>https://blog.birdor.com/woolfe-red-hood-diaries-bankruptcy-case-study/</guid>
				<description>&lt;p&gt;Woolfe: The Red Hood Diaries looked like a project with taste.&lt;/p&gt;&#xA;&lt;p&gt;It had a dark fairy-tale angle, stylized art, a recognizable character hook, and a world that could be understood from a screenshot. That is not a small advantage. Many indie games fail because players cannot tell what they are looking at. Woolfe did not have that problem.&lt;/p&gt;&#xA;&lt;p&gt;The problem was that visual promise is expensive to finish.&lt;/p&gt;&#xA;&lt;p&gt;GriN Gamestudio released the game, but the commercial result was not enough to save the studio. In 2015, the Belgian developer shut down and filed for bankruptcy. Reports from Destructoid and GameSpot described unpaid Kickstarter rewards, cancelled future plans, and a later acquisition of the IP by Rebellion.&lt;/p&gt;</description>
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