Below you will find pages that utilize the taxonomy term “Coroutines”
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Lua Deep Dive: Coroutines, State Machines, DSLs, and Game Scripting Architecture
Lua is not just a lightweight script language.
It is a runtime toolbox capable of building state machines, pipelines, schedulers, entity systems, and even domain-specific languages (DSLs).
This deep dive focuses on production-level techniques heavily used in:
- Game engines (Defold, Love2D, custom C/C++ engines)
- AI scripting
- UI scripting
- Simulation and animation
- Networking and asynchronous flows
- Configuration languages and DSLs
1. Coroutine Pipelines (The Real Power of Lua)
Coroutines allow cooperative multitasking, enabling sequential code that behaves like async flows.