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		<title>Devlog on Birdor Blog</title>
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				<title>Marketing for Indie Game Developers: Start Before the Game Is Finished</title>
				<link>https://blog.birdor.com/marketing-for-indie-game-developers/</link>
				<pubDate>Sat, 06 Jun 2026 10:30:00 +0800</pubDate>
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				<description>&lt;p&gt;Indie game marketing should not begin after the game is finished.&lt;/p&gt;&#xA;&lt;p&gt;By then, many of the most important decisions have already been made:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;what the game looks like&lt;/li&gt;&#xA;&lt;li&gt;how easy it is to explain&lt;/li&gt;&#xA;&lt;li&gt;whether it has a visible hook&lt;/li&gt;&#xA;&lt;li&gt;whether players understand the screenshots&lt;/li&gt;&#xA;&lt;li&gt;whether the audience has been found&lt;/li&gt;&#xA;&lt;li&gt;whether anyone is waiting for launch&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Marketing is not a final coat of paint. It is part of the product feedback loop.&lt;/p&gt;</description>
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