Lua for Game Development — Chapter 18: Engine Architecture, ECS, Plugins & Optimization
A complete engine architecture for Lua: ECS, plugin systems, optimization, memory management, coroutines, debugging tools, and modular runtime layers.
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A complete engine architecture for Lua: ECS, plugin systems, optimization, memory management, coroutines, debugging tools, and modular runtime layers.
A complete guide to Lua architecture patterns used in modern games: ECS-friendly entities, event buses, timers, schedulers, state machines, behavior trees, tweens, and modular script design.