Below you will find pages that utilize the taxonomy term βEngineβ
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Lua for Game Development β Sample Game
A practical, end-to-end handbook on using Lua to build modern games β from core syntax to engine architecture, AI, netcode and shipping.
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Lua for Game Development β Chapter 18: Engine Architecture, ECS, Plugins & Optimization
To complete your Lua game development knowledge, you must understand how to design a full engine:
- entity management
- components
- systems
- module lifecycle
- asset management
- scripting pipelines
- performance tuning
- optimization patterns
- debugging & profiling
Lua excels as an engine scripting language due to:
- fast VM
- low memory footprint
- simple integration with C/C++
- natural data-driven design
- coroutine support
- quick iteration
- extensibility
This chapter finalizes the architecture needed for professional, scalable Lua game engines.