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		<title>Failure on Birdor Blog</title>
		<link>https://blog.birdor.com/tags/failure/</link>
		<description>Recent content in Failure on Birdor Blog</description>
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				<title>No Man&#39;s Sky Recovery Case Study: When A Failed Launch Became A Long Production Promise</title>
				<link>https://blog.birdor.com/no-mans-sky-recovery-case-study/</link>
				<pubDate>Mon, 20 Apr 2026 13:15:00 +0800</pubDate>
				<guid>https://blog.birdor.com/no-mans-sky-recovery-case-study/</guid>
				<description>&lt;p&gt;No Man&amp;rsquo;s Sky is one of the clearest examples of a game failing in public without staying dead.&lt;/p&gt;&#xA;&lt;p&gt;At launch in 2016, the gap between expectation and reality was enormous. Hello Games had built a procedurally generated space exploration game with an almost irresistible pitch: countless planets, strange worlds, discovery, survival, trading, and the feeling of being tiny inside a vast universe.&lt;/p&gt;&#xA;&lt;p&gt;The idea was powerful.&lt;/p&gt;&#xA;&lt;p&gt;The marketing grew larger than the product players received on day one.&lt;/p&gt;</description>
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				<title>Spacebase DF-9 Failure Case Study: When Early Access Revenue Could Not Fund The Promise</title>
				<link>https://blog.birdor.com/spacebase-df9-early-access-failure-case-study/</link>
				<pubDate>Sun, 22 Mar 2026 16:30:00 +0800</pubDate>
				<guid>https://blog.birdor.com/spacebase-df9-early-access-failure-case-study/</guid>
				<description>&lt;p&gt;Spacebase DF-9 is one of the cases that made developers and players argue about what Early Access should mean.&lt;/p&gt;&#xA;&lt;p&gt;Double Fine had a promising idea: a space-station simulation where players would build rooms, manage citizens, handle resources, respond to threats, and watch a strange colony survive in orbit. The project came from Amnesia Fortnight, Double Fine&amp;rsquo;s internal game-jam-style process, and entered Steam Early Access in 2013.&lt;/p&gt;&#xA;&lt;p&gt;The concept was strong. The public expectation was clear: buy the alpha, watch the game grow.&lt;/p&gt;</description>
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