Below you will find pages that utilize the taxonomy term “Feedback”
Posts
read more
Lua for Game Development — Chapter 10: Audio, Particles, VFX & Feedback Systems
Great gameplay is not only logic, animation, and UI.
It is FEEL.
Games become satisfying through:
- impactful audio
- juicy hit feedback
- particles & sparks
- camera shake
- screen flashes
- slow motion
- dynamic music
Lua excels at orchestrating these effects.
This chapter will show how to design a complete feedback system using Lua.
1. Audio Architecture
Audio usually comes in three categories:
✔ Sound Effects (SFX)
Attacks, footsteps, explosions.
✔ Background Music (BGM)
Looping tracks.