Lua for Game Development — Chapter 10: Audio, Particles, VFX & Feedback Systems
A full production-grade guide to audio, SFX, BGM, mixing, particles, VFX, hit feedback, screen effects, and timings using Lua.
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A full production-grade guide to audio, SFX, BGM, mixing, particles, VFX, hit feedback, screen effects, and timings using Lua.