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Lua for Game Development — Chapter 7: UI Systems, HUD, Widgets, Event Binding, and Lua-Driven UI Architecture

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Lua for Game Development — Chapter 5: Combat Systems, Hitboxes, Stats, Buffs, and Abilities

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Lua for Game Development — Chapter 4: Building a Full Lua Game Architecture

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Lua for Game Development — Chapter 3: Practical Patterns for Real Games

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Lua for Game Development — Chapter 2: Language Essentials

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Lua for Game Development — Chapter 1: Why Lua?

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Lua Deep Dive: Coroutines, State Machines, DSLs, and Game Scripting Architecture

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