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		<title>Indie-Game-Development on Birdor Blog</title>
		<link>https://blog.birdor.com/tags/indie-game-development/</link>
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				<title>Sustainable Indie Game Development: Shipping Without Burning Out</title>
				<link>https://blog.birdor.com/sustainable-indie-game-development/</link>
				<pubDate>Sat, 06 Jun 2026 10:40:00 +0800</pubDate>
				<guid>https://blog.birdor.com/sustainable-indie-game-development/</guid>
				<description>&lt;p&gt;Indie game development is often discussed as a test of passion.&lt;/p&gt;&#xA;&lt;p&gt;That framing is incomplete.&lt;/p&gt;&#xA;&lt;p&gt;Passion matters, but a game that takes months or years to build also needs a sustainable production system. Without one, the developer can run out of energy long before the project runs out of tasks.&lt;/p&gt;&#xA;&lt;p&gt;Burnout is not only an emotional issue. It is a production risk.&lt;/p&gt;&#xA;&lt;p&gt;When a developer is exhausted, decisions get worse, bugs last longer, scope control weakens, communication becomes harder, and the game becomes more difficult to finish.&lt;/p&gt;</description>
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				<title>Marketing for Indie Game Developers: Start Before the Game Is Finished</title>
				<link>https://blog.birdor.com/marketing-for-indie-game-developers/</link>
				<pubDate>Sat, 06 Jun 2026 10:30:00 +0800</pubDate>
				<guid>https://blog.birdor.com/marketing-for-indie-game-developers/</guid>
				<description>&lt;p&gt;Indie game marketing should not begin after the game is finished.&lt;/p&gt;&#xA;&lt;p&gt;By then, many of the most important decisions have already been made:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;what the game looks like&lt;/li&gt;&#xA;&lt;li&gt;how easy it is to explain&lt;/li&gt;&#xA;&lt;li&gt;whether it has a visible hook&lt;/li&gt;&#xA;&lt;li&gt;whether players understand the screenshots&lt;/li&gt;&#xA;&lt;li&gt;whether the audience has been found&lt;/li&gt;&#xA;&lt;li&gt;whether anyone is waiting for launch&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Marketing is not a final coat of paint. It is part of the product feedback loop.&lt;/p&gt;</description>
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				<title>A Practical Tech Stack for Indie Game Developers</title>
				<link>https://blog.birdor.com/indie-game-tech-stack/</link>
				<pubDate>Sat, 06 Jun 2026 10:20:00 +0800</pubDate>
				<guid>https://blog.birdor.com/indie-game-tech-stack/</guid>
				<description>&lt;p&gt;An indie game tech stack should help the developer finish the game.&lt;/p&gt;&#xA;&lt;p&gt;That sounds obvious, but many developers choose tools for the wrong reasons:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;the engine looks powerful&lt;/li&gt;&#xA;&lt;li&gt;the language feels elegant&lt;/li&gt;&#xA;&lt;li&gt;the renderer is impressive&lt;/li&gt;&#xA;&lt;li&gt;the tool is popular in technical discussions&lt;/li&gt;&#xA;&lt;li&gt;the developer wants to learn something new&lt;/li&gt;&#xA;&lt;li&gt;the stack feels more serious than the project requires&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Learning is valuable. Technical taste matters. But a commercial or serious indie game needs a stack that supports production, not just exploration.&lt;/p&gt;</description>
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				<title>Scope Design for Indie Games: How to Build Smaller Games That Still Feel Complete</title>
				<link>https://blog.birdor.com/scope-design-for-indie-games/</link>
				<pubDate>Sat, 06 Jun 2026 10:10:00 +0800</pubDate>
				<guid>https://blog.birdor.com/scope-design-for-indie-games/</guid>
				<description>&lt;p&gt;Scope is not only a production concern.&lt;/p&gt;&#xA;&lt;p&gt;For indie games, scope is design.&lt;/p&gt;&#xA;&lt;p&gt;The size of the game affects what the player sees, what the developer can polish, how much content must be produced, how testing works, how marketing works, and whether the project can be finished at all.&lt;/p&gt;&#xA;&lt;p&gt;Many indie projects begin with a strong idea and fail because the scope expands faster than the production capacity. The developer keeps adding features that seem useful, but the game becomes less focused, less testable, and harder to finish.&lt;/p&gt;</description>
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				<title>Indie Game Development Reality Check: What Solo Developers Should Know Before Starting</title>
				<link>https://blog.birdor.com/indie-game-development-reality-check/</link>
				<pubDate>Sat, 06 Jun 2026 10:00:00 +0800</pubDate>
				<guid>https://blog.birdor.com/indie-game-development-reality-check/</guid>
				<description>&lt;p&gt;Indie game development is attractive because it combines creativity, programming, design, music, storytelling, business, and personal taste into one product.&lt;/p&gt;&#xA;&lt;p&gt;That is also why it is hard.&lt;/p&gt;&#xA;&lt;p&gt;A solo developer is not only building a game. They are acting as designer, programmer, producer, tester, marketer, support desk, community manager, release engineer, and sometimes accountant. A small team has more hands, but the same surface area. The game still needs to be scoped, built, tested, explained, sold, updated, and maintained.&lt;/p&gt;</description>
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