Below you will find pages that utilize the taxonomy term “Localization”
Posts
read more
Lua for Game Development — Chapter 19: Packaging, Deployment, Localization & Release Pipeline
You’ve built your game.
Now you must ship it.
Shipping a game is an engineering discipline in itself, requiring:
- packaging
- build automation
- deployment to multiple platforms
- patching & updates
- asset pipelines
- localization
- DLC & mod support
- crash reporting
- analytics
- CI/CD workflows
Lua games can ship to:
- Windows
- macOS
- Linux
- Web (HTML5)
- iOS
- Android
- Steam Deck
This chapter shows how to build a full release pipeline, regardless of engine.
1. Build Artifacts: What Needs to Be Packaged?
You must package: