Below you will find pages that utilize the taxonomy term “Loop”
Game Server Development Series
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Game Server Development Series — Part 4: The Game Loop
All real-time multiplayer games—from shooters to MOBAs—depend on one core mechanism:
the game loop, also known as the simulation loop.
The game loop is the server’s “heartbeat.”
It controls how often:
- Player inputs are processed
- The world updates
- Physics and collisions resolve
- Timers and cooldowns advance
- NPCs and AI behave
- State is broadcast to players
Understanding the game loop is essential for building fair, predictable, real-time gameplay.
1. What Is a Game Loop?
A game loop is a repeating cycle that advances the simulation one step at a time.