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Lua for Game Development — Sample Game

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Lua for Game Development — Complete Book

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Lua for Game Development — Chapter 19: Packaging, Deployment, Localization & Release Pipeline

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Lua for Game Development — Chapter 18: Engine Architecture, ECS, Plugins & Optimization

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Lua for Game Development — Chapter 17: Save Systems, Persistence, Serialization & Content Pipelines

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Lua for Game Development — Chapter 16: Multiplayer, Netcode, Sync Models & Lag Compensation

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Lua for Game Development — Chapter 15: UI Systems, HUD, Menus & Data Binding

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Lua for Game Development — Chapter 14: Combat AI, Behavior Trees, Utility AI & Enemy Design

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Lua for Game Development — Chapter 13: NPCs, Town Simulation, Factions & AI Routines

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Lua for Game Development — Chapter 12: Quests, Missions, Dialogue Trees & Story Progression

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Lua for Game Development — Chapter 11: Inventory, Items, Equipment, Crafting & Data-Driven Content

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Lua for Game Development — Chapter 8: Animation Systems, Cameras, Cutscenes & Timeline Scripting

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Lua for Game Development — Chapter 7: UI Systems, HUD, Widgets, Event Binding, and Lua-Driven UI Architecture

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Lua for Game Development — Chapter 10: Audio, Particles, VFX & Feedback Systems

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Lua for Game Development — Chapter 9: Scenes, Levels, World Systems & Spawning

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Lua for Game Development — Chapter 6: AI Systems — BT, FSM, Utility AI, GOAP, Navigation, Hybrid AI

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Lua for Game Development — Chapter 5: Combat Systems, Hitboxes, Stats, Buffs, and Abilities

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Lua for Game Development — Chapter 4: Building a Full Lua Game Architecture

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Lua for Game Development — Chapter 3: Practical Patterns for Real Games

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Lua for Game Development — Chapter 2: Language Essentials

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Lua for Game Development — Chapter 1: Why Lua?

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Lua Deep Dive: Coroutines, State Machines, DSLs, and Game Scripting Architecture

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Lua Advanced: Metatables, Coroutines, and Powerful Patterns

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A Practical Introduction to Lua (Beginner Friendly)

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