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Lua for Game Development — Chapter 9: Scenes, Levels, World Systems & Spawning
Modern games have scenes, levels, maps, spawn waves, world streaming, checkpoints, and persistent game states.
Lua’s lightweight and data-driven nature makes it perfect for orchestrating:
- Level loading/unloading
- Map systems (tile-based or object-based)
- Trigger zones and events
- Spawn systems (enemies, loot, NPCs)
- World progression
- Checkpoints/Save systems
- Streaming large worlds
- Scene transitions & layering
In this chapter, we build a full world architecture that can be extended to RPGs, shooters, platformers, adventure games, and SLG games.