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Lua for Game Development β Chapter 15: UI Systems, HUD, Menus & Data Binding
UI is the backbone of:
- inventories
- crafting
- equipment menus
- quests & story
- shops
- minimaps
- HUD overlays
- dialogue
- pause menu
- game settings
Lua is excellent for UI logic because:
- UI widgets map naturally to tables
- easy event dispatch
- hot-reload speeds iteration
- data binding = reactive UI
- timeline-based animations work perfectly
This chapter builds a modern, scalable UI framework in Lua.
1. UI Widget System
UI widgets are components:
- panels
- labels
- buttons
- images/icons
- windows
- scroll lists
- tooltips
- HUD overlays
We define a generic widget base class.