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		<title>Metroidvania on Birdor Blog</title>
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				<title>Hollow Knight Success Case Study: When A Tiny Team Built A World That Felt Ancient</title>
				<link>https://blog.birdor.com/hollow-knight-kickstarter-scope-success-case-study/</link>
				<pubDate>Tue, 14 Apr 2026 10:50:00 +0800</pubDate>
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				<description>&lt;p&gt;Hollow Knight did not feel small when players first descended into Hallownest.&lt;/p&gt;&#xA;&lt;p&gt;That is the strange thing about it. Team Cherry was a small independent studio, and the game began with Kickstarter funding that was modest compared with its eventual reputation. Yet the finished world felt old, sad, dangerous, and deep enough that players could believe it had existed before they arrived.&lt;/p&gt;&#xA;&lt;p&gt;That feeling was not created by raw budget.&lt;/p&gt;</description>
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