Below you will find pages that utilize the taxonomy term “Observability”
Game Server Development Series
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Game Server Development Series — Part 10: Operations & Live Management
Launching a multiplayer game is only the beginning.
Operating it reliably—24/7, across global regions, under unpredictable load—is a different challenge entirely.
DevOps, observability, and live operations (“LiveOps”) form the backbone of a successful online game.
In this chapter, we cover everything you need to run your game like a professional studio.
1. Why DevOps Matters in Game Development
Multiplayer games are live services.
They must be:
- Fast
- Stable
- Secure
- Always available
- Easy to deploy
- Resilient during peak traffic
- Continuously updated
Unlike packaged single-player games, modern multiplayer titles operate like cloud services—failure in DevOps means real players are kicked out, progression is lost, and bad reviews appear instantly.