Lua for Game Development — Chapter 17: Save Systems, Persistence, Serialization & Content Pipelines
A complete system for saving/loading, world persistence, replay recording, serialization strategies, asset pipelines and modding support using Lua.
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A complete system for saving/loading, world persistence, replay recording, serialization strategies, asset pipelines and modding support using Lua.
Designing game data models, saving player progress, and building scalable inventory/economy systems.