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Lua for Game Development β Chapter 12: Quests, Missions, Dialogue Trees & Story Progression
Modern games rely heavily on structured progression systems:
- Main story quests
- Side quests
- Dynamic missions
- Dialogue trees
- NPC interactions
- World state & flags
- Branching narrative
- Story checkpoints
- Rewards
Lua is ideal for this:
- Data-driven quest definitions
- Easy branching logic
- Hot reload for dialogue systems
- Clean JSON-like scripting
- Integrates perfectly with triggers, inventory, UI, and levels
This chapter introduces a complete quest system used in RPGs, action games, and open-world titles.