Below you will find pages that utilize the taxonomy term “Release”
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Introducing Birdor Tools — A Calm, Developer-Friendly Toolbox for the Modern Web
Birdor Tools is now live.
A quiet companion for developers, built with the belief that good tools should feel calm, predictable, and pleasant to use.
Welcome to a place where engineering is simple again.
What Is Birdor Tools?
Birdor Tools is a developer-first toolbox and knowledge hub, designed to combine:
- High-traffic foundational tools
JSON formatter, UUID/Nanoid generator, Base64/Hash utilities, Regex tester, Cron visualizer, etc. - Enhanced, AI-assisted developer tools
Clear, deterministic output — not hallucinations. - SaaS-ready APIs for production use
Reliable, rate-limited, globally cached.
It is not a “tool dump”.
It is a curated, intentional, long-term product that emphasizes:
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Lua for Game Development — Chapter 19: Packaging, Deployment, Localization & Release Pipeline
You’ve built your game.
Now you must ship it.
Shipping a game is an engineering discipline in itself, requiring:
- packaging
- build automation
- deployment to multiple platforms
- patching & updates
- asset pipelines
- localization
- DLC & mod support
- crash reporting
- analytics
- CI/CD workflows
Lua games can ship to:
- Windows
- macOS
- Linux
- Web (HTML5)
- iOS
- Android
- Steam Deck
This chapter shows how to build a full release pipeline, regardless of engine.
1. Build Artifacts: What Needs to Be Packaged?
You must package: