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Lua for Game Development β Chapter 17: Save Systems, Persistence, Serialization & Content Pipelines
A modern game needs:
- reliable save/load systems
- world state persistence
- player progression
- inventory & quests
- NPCs and simulation state
- safe serialization & versioning
- replay systems
- modding and content pipelines
Lua is ideal for all of this:
- tables serialize well
- code is data, data is code
- tables are readable and versionable
- hot reload simplifies pipelines
- modding = just load more Lua files
This chapter builds a complete system that scales from small to AAA-style persistence.