Lua for Game Development — Chapter 5: Combat Systems, Hitboxes, Stats, Buffs, and Abilities
A complete design and implementation of production-grade combat systems in Lua: stats, buffs, hitboxes, damage pipelines, cooldowns, abilities, and logs.
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A complete design and implementation of production-grade combat systems in Lua: stats, buffs, hitboxes, damage pipelines, cooldowns, abilities, and logs.