Below you will find pages that utilize the taxonomy term “Sharding”
Game Server Development Series
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Game Server Development Series — Part 8: Scaling & Sharding
Scaling a game server is one of the most challenging and important engineering problems in online multiplayer development.
When your game goes from 100 players → 10,000 → 1 million, everything must scale:
- Game servers
- World simulation
- Databases
- Matchmaking
- Social systems
- Event processing
- Persistence
- Analytics
- And your infrastructure cost
This chapter teaches the foundational techniques used by real-world online games to scale reliably and efficiently.
1. Why Scaling Matters
Players expect:
Game Server Development Series
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Game Server Development Series — Part 3: Core Architecture
A modern online game backend is not a single monolithic server.
It is a collection of specialized services working together to deliver real-time gameplay, persistent worlds, and social systems.
This chapter introduces the core architectural building blocks:
- Gateway / Connection Layer
- Room / Match Server
- World Server
- Matchmaking Service
- Persistence Layer (DB, Cache)
- Supporting Services (Chat, Social, Inventory, etc.)
By the end, you’ll understand how these pieces fit together into a working online game.