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Lua for Game Development โ Chapter 5: Combat Systems, Hitboxes, Stats, Buffs, and Abilities
Combat systems are the backbone of many games:
RPGs, action games, shooters, platformers, MOBAs, and roguelikes.
This chapter explains how to implement real combat architecture in Lua:
- Entity stats & modifiers
- Damage pipeline
- Hitboxes & hurtboxes
- Buffs, debuffs, DOTs, HOTs
- Cooldowns & cast times
- Skill/ability system
- Combat logs & replay
- Network-sync-friendly updates
This is a complete combat architecture, not a toy example.
1. Entity Stats (Base + Modifiers)
Stats usually come from: