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		<title>Trust on Birdor Blog</title>
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				<title>Godus Failure Case Study: The Cost of Overpromising an Indie Game</title>
				<link>https://blog.birdor.com/godus-kickstarter-promises-failure-case-study/</link>
				<pubDate>Sat, 06 Jun 2026 11:10:00 +0800</pubDate>
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				<description>&lt;p&gt;Godus is a useful case study because it was not a small unknown project that quietly missed its goals.&lt;/p&gt;&#xA;&lt;p&gt;It had visibility, a legendary designer attached to it, a genre with emotional history, and a public crowdfunding campaign. It was pitched as a modern return to the god game, a type of experience many players associated with older PC classics.&lt;/p&gt;&#xA;&lt;p&gt;That gave the project attention.&lt;/p&gt;&#xA;&lt;p&gt;It also made the promise extremely fragile.&lt;/p&gt;</description>
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