Below you will find pages that utilize the taxonomy term “Ui”
Birdor Website Update — SEO Enhancements & GitHub Header Link (2025-11-27)
This update introduces a comprehensive SEO improvement for all Birdor tool pages and a usability enhancement with the addition of a GitHub link in the site header.
SEO Metadata Added for All Tools
Type: website
Scope: seo
Importance: minor
Summary
Standardized per-tool SEO metadata across the Tools section, ensuring consistent and clear presentation for search engines and social previews.
Details
- Added SEO configs for JSON, JWT, URL, Base64, and UUID tools.
- Introduced global SEO helper templates for consistent rendering.
- Improved Open Graph metadata for link previews and sharing across platforms.
Links
GitHub Icon Added to Site Header
Type: website
Scope: header
Importance: minor
Lua for Game Development — Chapter 15: UI Systems, HUD, Menus & Data Binding
UI is the backbone of:
- inventories
- crafting
- equipment menus
- quests & story
- shops
- minimaps
- HUD overlays
- dialogue
- pause menu
- game settings
Lua is excellent for UI logic because:
- UI widgets map naturally to tables
- easy event dispatch
- hot-reload speeds iteration
- data binding = reactive UI
- timeline-based animations work perfectly
This chapter builds a modern, scalable UI framework in Lua.
1. UI Widget System
UI widgets are components:
- panels
- labels
- buttons
- images/icons
- windows
- scroll lists
- tooltips
- HUD overlays
We define a generic widget base class.
Lua for Game Development — Chapter 7: UI Systems, HUD, Widgets, Event Binding, and Lua-Driven UI Architecture
User interfaces are a core part of game development:
- HUD (health bars, minimaps, ammo counters)
- Menus (pause, settings, inventory)
- In-game shops
- UI alerts and notifications
- Pop-up windows and dialogs
- Touch UI for mobile
Lua excels here because UI scripting requires:
- Flexibility
- Fast iteration
- Easy updates
- Data binding
- Coroutine-friendly animations
- Modular components
This chapter teaches you how to build a complete UI architecture in Lua.
1. The Goals of a Good UI Architecture
A production UI system must be:
Birdor Tools & Docs — Initial Structure Log (2025-11-18)
This document records the initial implementation work for the Birdor Tools page and the first version of the DocsShell layout system.
These foundational structures set the baseline for future expansion across Birdor Tools and Birdor Docs.
Initial Tools Page Structure
Type: tool
Scope: tools-page
Importance: minor
Summary
Set up the first iteration of the /tools layout and grid structure.
Details
- Created basic Tools page with grid layout.
- Added placeholder cards for JSON, JWT, URL tools.
- Unified basic Tailwind spacing, max-width, and container structure.
Links
DocsShell v0.1 Introduced
Type: docs
Scope: docs-ui
Importance: minor