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Lua for Game Development — Chapter 7: UI Systems, HUD, Widgets, Event Binding, and Lua-Driven UI Architecture
User interfaces are a core part of game development:
- HUD (health bars, minimaps, ammo counters)
- Menus (pause, settings, inventory)
- In-game shops
- UI alerts and notifications
- Pop-up windows and dialogs
- Touch UI for mobile
Lua excels here because UI scripting requires:
- Flexibility
- Fast iteration
- Easy updates
- Data binding
- Coroutine-friendly animations
- Modular components
This chapter teaches you how to build a complete UI architecture in Lua.
1. The Goals of a Good UI Architecture
A production UI system must be: